Ghost of Tsushima: Act 1 - Rescue Lord Shimura
Ghost of Tsushima's Act 1: Rescue Lord Shimura is the story of Jin as he gradually accepts that he must transform to defeat the Mongols while searching allies who can help him in his goal, culminating in the triumphant rescue of his uncle Shimura. We will meet the main characters Sensei Ishikawa, Lady Masako, Ryuzo, and Taka.
It consists of nine Main Tales, three Mythic Tales, and twenty-one Side Tales.
After the game brings you to a beautiful field of grass, it will show you the hint about Exploring Tsushima. This is the best time to look into the menu available in the game to see the map and the journal.
This is one of the reasons as well why it separated you from Yuna, so it can prepare you for the freedom of exploration where you can go anywhere you want and do whatever you like in the game.
First, you have to become familiar with the map. You are currently in Izuhara region, the southern part of Tsushima.
You need to zoom in the map to see exactly the info of your location.
As you have not yet done any explorations, your map at the beginning still has not much information. It will show question marks for areas of interest - these could be Mongol territories or Survivor Camps. When you approach these locations, the question mark disappears and shows the real information for that location.
You will also see thumbnails with photos in the maps. These are some of the most important tales in the game. They typically involve a major character and main tales for the game. A tale, in general, is a quest the drives the story of the game.
If you hover the focus of the map on one of the thumbnails, it will show you the details of the tale.
You can also see the rewards for the focused tale on the map. These typically include the amount of legend increase you can get, plus bonus skills or weapons, depending on the type of tale you are viewing. The most significant tales give the best rewards.
On the right side of the map, you can see your progression as the Ghost. As your Legend grows, you will learn powerful new Techniques. This meter grows by completing tales, liberating Mongol territories, and fighting enemies in the open world.
One of the popular innovations of Sucker Punch for Ghost of Tushisma, the Guiding Wind is a mechanic that enables you to track locations in the most thematic and immersive way possible. It is the game's means of giving you direction to your target destination, by using the wind as a guide.
You can track anything you can see in the map. It could be a location or tale. It is always best to track a tale because the game will remember you are following a quest and will adjust automatically as your progress. In other words, if the quest involves four locations to complete, it will automatically track all of them for you in proper sequence depending on your progress.
In addition to automatically tracking the locations to complete the quest, the game also tracks your objectives so you can progress the quest.
To trigger the Guiding Wind, just swipe upwards in your touchpad, and the wind will appear and show you the direction. You can do this anytime in your journey, while on foot or riding your horse.
Now that you are familiar with the Map and Tales, let's look into the Gear available at this stage in your gameplay. You have just started so expect that your Gear menu will show few items only
The Gear menu contains three groups of items: Sakai Steel, Outfit, and Accessories.
Sakai Steel allows you to access your primary weapon, the Sakai Katana. In this game, you only have one melee weapon. You will not be able to use spears, axes, hammers, or other weapons.
Sakait Steel also lets you access your charms that give various special bonus to you.
Your one and only melee weapon in the game. For generations, the head of the Sakai clan has wielded this matchless blade.
You can upgrade the weapon in both appearance and damage power. We will cover both topics when we cover Sword Kits and Weapon Upgrading.
Charms are collectible items that give you special bonuses. These bonuses stack and can help you make a build for your character. You can focus on creating a character that is more of traditional samurai or a stealthy ninja or a ranged attacker with bows.
By default, the game gives you two charm slots. You will unlock more slots later on by discovering and honoring Inari Shrines.
Now we move to your armor in the game. There are three kinds of armor for your Outfit: Helmet for your head, Mask for your face, and Armor for your body.
If you bought the Digital Deluxe Edition of the game, you will get by default two helmets: the default helmet, White Headband, and the bonus helmet, Hero of Tsushima's Helmet.
This is the default helmet at the start of the game. The will of a warrior is timeless and untouched by death.
The bonus helmet of the Digital Deluxe Edition. Worn only by Tsushima's greatest defenders.
The game does not have a default mask at the start. However, if you bought the Digital Deluxe Edition, you get the bonus mask.
The bonus mask of the Digital Deluxe Edition. A mask granted to Tsushima's mightiest defenders.
The game begins with one armor, but you get two if you have the Digital Deluxe Edition.
The starting armor of the game. It comes with no bonus. Samurai armor that has been damaged beyond repair.
The bonus armor of the Digital Deluxe Edition. Worn only by the greatest defenders of Tsushima.
Accessories are the last group of gear. It contains the Saddle and the Melodies for your flute.
Storm Wind is the default saddle of the game. Those who see this saddle know that a terrible storm approaches.
The bonus saddle of the Digital Deluxe Edition. Used only by the greatest defenders of Tsushima.
You can play songs in the game with your flute. You can play the flute by swiping left on the touchpad.
The default melody of the game. A song that can change the weather.
Journal contains the quests of the game. At the beginning, only Jin's Journey is visible. This group contains the major quests that drive the game progression and move the story.
You have two available Main Tales at the start. The first quest available is The Warrior's Code. It is recommended that you begin with this because of it's two important rewards:
- Focused Hearing
Without this quest, you won't get the two core gameplay mechanics of the game.
The next major quest recommended for you to do is The Tale of Sensei Ishikawa, because it will give you the following rewards:
- Half Bow
Before going on your way to do the first quest with Yuna, you will notice a smokestack near the location where the game left you after the cutscene. You have the option to visit this Mongol territory and do combat at the very start of your adventure. But we recommend you revisit this later, as the rewards of the first two major quests are important to have at the earliest possible in your gameplay.
And with that, go ahead and follow the major quests.
Yuna is searching for her brother, a blacksmith named Taka who has been captured by the Mongols. She's checking on a lead near Kechi Fishing Village. I should join her before she runs into trouble.
Sensei Ishikawa never joined our battle against the Mongols at Komoda Beach. If he's still alive, I could use his skills with a bow to help rescue Lord Shimura. But first, I have to find the sensei.
The Tale of Lady Masako
Lady Masako and the women of clan Adachi are warriors of great renown. If they survived the invasion, they could help me free Lord Shimura.
I need to find Lady Masako and deliver news of her husband's death.
- Major Legend Increase
- Samurai Clan Armor
While moving through your quests, you will often come to places that are marked as Mongol Territory. These could be Mongol camps or even normal locations that have been occupied by the invading army.
You can liberate these territories by eliminating all the Mongols inside and completing quest objectives, which culminates in a miniboss battle with the Mongol Leader. You will gain Stance Progress points for defeating the leader.