Ghost of Tsushima: Guiding Wind
Ghost of Tsushima's guiding wind is a mechanic where the game informs you of the direction of your target destination in the most natural and immersive way possible.
Exploration is at the heart of the open-world games designed by Sucker Punch. And with Ghost of Tsushima, they gave their best to make the game as immersive as can be. They continuously iterated on an interface where the Island can guide you in your exploration in the most thematic and immersive way possible.
The result of this design principle is what they call the Guiding Wind.
Instead of using waypoints and intrusive interfaces, Sucker Punch designed the wind in the game to guide the user towards the direction he wants to go to.
You can mark your destination, as shown below.
And now you can call a gust of wind to point you in the right direction.