Ghost of Tsushima: Combat Guide
GHOST OF TSUSHIMA · GHOST OF TSUSHIMA WIKI

Ghost of Tsushima: Combat Guide

Game Mechanics

Our Ghost of Tsushima: Combat Guide contains the most comprehensive details on everything related to combat and action in the game. We have separate entries for fighting bosses, enemies, and applying techniques.

While playing the game, you will face various enemies that use different kinds of weapons, like spears, axes, swords, dual blades, and even katanas. It is beneficial to become familiar with the combat mechanics.

Resolve

Our first major combat mechanic is called Resolve. Conceptually, it is a measure of the samurai spirit that lets you push through the pain and injury you sustain.

The circles are built up during combat and can then be used to either heal up or execute special attacks. You will have to decide whether you will save them for healing or for landing a deadly move.

Standoff

Duels are amazing in Samurai films, and Sucker Punch wanted to bring that experience in the game.

There will be a Flash of Insight, and then the icon will show for the Standoff.

The screen will adjust as though you are in a Samurai film, with matching dark borders below and above the visible screen.

Dismemberment

There is dismemberment in the game. However, you won't be able to target specific body parts. In the scene below, the hand of the Mongol enemy has been cut-off.

Parrying

You can parry enemy melee attacks and even projectiles, like arrows. Parry the target at the last possible moment to open them up.

By waiting to trigger L1 until the attack is about to land, you can change a block into a parry. The attacker will then become vulnerable to a counter-attack. Also, you will gain some amount of Resolve.

Perfect Parrying

With a proper upgrade, a new level of success opens up. Press L1 just as the attack is connecting and the parry becomes a perfect parry. This will stun the attacker and leave him open to a special, deadly counter-attack, rewarding you a big dose of Resolve.

Blocking

Basic execution of blocking is simple — hold L1, block the attack.

Dodging

You can dodge in the game and do a counter-attack.

Dodging has various animations.

Attack Canceling

The game allows you to cancel an initiated attack so you can respond advantageously to your enemy. This is good for slow and powerful attacks that have a longer windup than light attacks. You might want to cancel the attack before it completes depending on your circumstances.

Using the Bow

In addition to the katana, you can also use bows in the game.

Target before unleashing.

Jumping

Jumping allows Jin to traverse a gap without using a Grappling Hook.

Crouching

Crouching enables Jin to hunch over so he can hide himself, become undetected, and perform sneak attacks on enemies.

Stances

The game has a concept called Stances, which helps to give you more flexibility in fighting various types of enemies. You can easily switch from one Stance to another while in combat.

Each Stance is meant to be particularly effective against a specific set of enemies in the game. Switching between Stances based on who you face amplifies your deadliness.

Stone Stance

Stone Stance is Jin's ancestral style, the traditional mode of fighting. It was developed to fight other swordsmen, so it will work effectively against Mongol swordsmen. 

You will observe that the Stone Stance mostly uses two-handed attacks.

Two-Handed Attack, Slash

Two-Handed Attack, Stab

Water Stance

The Water Stance was developed by Jin as a result of his frustration in fighting the Mongol soldiers. It is very effective for shield-bearing enemies.

This combat style is characterized by one-handed attacks, a flurry of vertical and horizontal slashes.

The combo of the Water stance typically has a pattern.

First attack, upwards.

Second attack, downwards.

Third attack, upwards.

Distractions

Use distractions to bring enemies to their deaths.

This will create vibrations in the air that can enable you to sneak into their backs. For distractions, you can use Wind Chime or Firecracker.

Assassination

Once you are able to distract the enemy and get into their backs, you will be able to execute an assassination.

Chain Assassination

A more powerful variation of assassination, as it enables you to slay multiple enemies in a series of actions.

Chain Assassination, Setup

Chain Assassination, First Kill

Chain Assassination, Second Highlight

Chain Assassination, Second Kill

Chain Assassination, Third Highlight

Chain Assassination, Third Kill

Slaughter

Another kind of sneak attack is called Slaughter (we will provide more details upon game release).

Smoke Bombs

Smoke bombs allow you to confuse an enemy that has seen you from a distance. It open leaves them for an attack.

You can even use them on enemies riding horses.

Critical Strike

Another kind of sneak attack is called a Critical Strike (we will provide more details upon game release).

Using Kunai

When spotted, use a Kunai for a quick kill

Fear as a Weapon

The Mongol soldiers will learn to fear the Ghost. Use that to your advantage.

Red Attacks

While fighting enemies, you will soon observe an attack from them where the weapon glows with a red color. We will provide more info on this upon the game release.

Red Attack - Spear

Red Attack - Dual Blades

Red Attack - Shield