Ghost of Tsushima: Quick Attack
GHOST OF TSUSHIMA · GHOST OF TSUSHIMA WIKI

Ghost of Tsushima: Quick Attack

Game Mechanics

Please visit our Patreon page to get our member-exclusive and early-access content.

Access the first seven chapters of Philosophy of Souls Games on our Patreon.

Ghost of Tsushima's Quick Attack is a mechanic that enables Jin to quickly inflict damage to his enemies though at the price of lower damage and no stagger effect at the target. It enables you to chain such quick attacks to put pressure on the enemy.

You can execute a quick attack by pressing the Square button.

quick attack

Quick attacks are executed from the current stance of Jin. There is minimal wind-up and they are executed instantaneously. There is no staggering impact on the target though.

You can compare it with a Heavy Attack where there is a wind-up and a staggering impact, though at the price of a slower animation.

Heavy Attack

We can divide the flow of a heavy attack into three stages. First, there is an extra animation where Jin pulls back to give extra force to the attack. While doing this, the enemy can hit you, so time it well.

heavy attack

The moment a heavy attack lands on an enemy, a meter will start gaining a build-up, accumulating based on the attacks you hit him.

You can imagine this as something similar to Sekiro's Posture mechanic as shown below.

With enough number of attacks, the posture will become broken

Similarly, in Ghost, once the meter is filled up, a large impact animation is shown and the meter is broken.

By supporting us on Patreon, you help us in production and content creation.