Runewords are what separate Diablo II from all existing loot-based action RPG and elevate it to be the best hack and slash item collection game of all time. Runewords came late and got introduced only in the expansion Lord of Destruction, but it was enough to make it a game that can last for hundreds of hours, giving it an engaging loop in our search for the best items in the game.
Runewords are crafted items that follow known recipes. At a glance, they look like items in games where crafting is a core mechanic, like in Monster Hunter. We must remember that the core item mechanic of Diablo II is random item drop, not crafting. Weapons and armor drop from monsters, we don't craft them. But with Runewords, it complemented this random drop mechanic instead of replacing it, creating a powerful synergy that gave it much depth, without necessarily making it complex.
With Runewords, Diablo II became a more engaging crafting game, more than Monster Hunter, while not even having it as its core loop. In other words, Diablo II gained the best of both worlds, random and deterministic items.
Let's illustrate this with an example.
If you want to create a good weapon in Monster Hunter, say the Scorching Blazer, you need to do the following:
- Know the recipe for the Scorching Blazer. You can check this online and learn that you need the following ingredients:
- 3x Monster Bone
- 3x Glavenus Shell
- 3x Glavenus Pyroshell
- 1x Glavenus Tail
- Where can you get these ingredients? Just hunt the Glavenus multiple times until you get all the parts you need.
- Once you have all the recipes, you can already create that wonderful weapon
- The weapon you just produced is constant, you can craft hundreds of these, and they will all be the same - same stats, same everything. There is no depth at all in the ingredients nor on the results.
Now, in Diablo II, you decided to create a weapon called Eternity. To craft this, you need to do the following:
- Know the recipe for the runeword Eternity. You can check this online and learn that you need the following ingredients:
- Any weapon with five sockets
- 1x Amn rune
- 1x Ber rune
- 1x Ist rune
- 1x Sol rune
- 1x Sur rune
- Where can you get these ingredients? The answer is - anywhere in the game. They could come from boss monsters, unique monsters, any monster, even from a lowly Fallen. They can come from chests, weapon racks, and even pots.
- What gives the game much depth is not even the source of the ingredients, but the ingredients themselves.
- What kind of weapon should you use? Should you use a polearm, an axe, a sword?
- If you are going to use a polearm, should you use a voulge, a thresher, a cryptic axe?
- If you are going to use a voulge, should you use an ethereal, a superior, a normal?
- And after doing all that, even if you use the exact recipes, you will produce varying results.
If you think about it, the depth of Diablo II's runewords is multiplicative. It produces a lot of variety while keeping the mechanics extremely simple. You just need a weapon with five sockets and five runes. That's all. But what they are and where you get them, that's where Diablo II's runeword crafting beats Monster Hunter by a large gap.
Weapon and Armor Terminology
We shared above that runewords follow a specific recipe. If any ingredient in the recipe is not followed, the transmutation will not work, and you will waste your ingredients. Hence it is very important that you become familiar with the terms used in the runeword recipes. And most important of them are those used for the base weapon and armor.
Remember to always use the right items based on this terminology:
- Body Armor - Any armor that is worn on the chest
- Helms - Any armor that is worn on the head:
- Helms
- Barbarian Helms
- Druid Pelts
- Circlets
- Shield - Any armor that is used for blocking:
- Shields
- Necromancer Shrunken Heads
- Paladin Shields
- Clubs - Only includes:
- Club
- Spiked Club
- Exceptional and Elite versions of the above
- Hammers - Only include:
- War Hammer
- Maul
- Great Maul
- Exceptional and Elite versions of the above
- Maces - Only include:
- Mace
- Morning Star
- Flail
- Exceptional and Elite versions of the above
- This does not include any other type of maces
- It does not include the Hammers listed above
- Melee Weapons
- Include only weapons that are meant for close combat
- Include Wands, Staves and all the other hand weapons
- This does not include ranged weapons and orbs
- Bow
- Crossbow
- Sorceress Orbs
- Missile Weapons - Only include
- Weapons - all Melee Weapons, Missile Weapons, and Orbs
- Scepters - Only include:
- Scepter
- Grand Scepter
- War Scepter
- Exceptional and Elite versions of the above
- Staves - Only include:
- Staves
- This does not include Wands
Creating a Runeword
To successfully create a runeword, you must follow these steps:
- Determine the recipe for the runeword you want to create.
- Use the correct base item using the terminology shared above.
- The item must be a socketed non-magical item
- These items are not allowed
- The number of sockets in the item must be the same as required by the recipe
- The runes must match exactly those in the recipe
- The runes must be inserted into the item in the correct order based on the recipe
- You are trying to spell the runeword when inserting it. Hence you must follow the sequence
- Example: The Enigma runeword is JahIthBer. You must first place Jah, then Ith, and then finally Ber.
- Most importantly, determine if you are creating a runeword within or outside the Battle.net Ladder. Many runewords are only craftable there.
Making All Runewords Available
The best runewords in the game are available only on the Battle.net Ladder. To make them available in your offline game, a plugin called Plugy is a good option. It makes all the official runewords craftable.
Battle.net Ladder Only Runewords
These are the runewords that are available only in the Battle.net Ladder. Do not try to craft them elsewhere, unless you are using Plugy.
Brand |
Grief |
Obedience |
Death |
Harmony |
Phoenix |
Destruction |
Ice |
Pride |
Dragon |
Infinity |
Rift |
Dream |
Insight |
Spirit |
Edge |
Last Wish |
Voice of Reason |
Faith |
Lawbringer |
Wrath |
Fortitude |
Oath |
|
Additional Runewords Mechanics
- After creating a runeword, new bonuses are added to the item. All the bonuses from the runes will also be present.
- Runewords will not work on the Wirt's Leg, though it is a socketed weapon.
- Make sure you have the right patch in your game. Some runewords are valid only in the latest patches.
- When using superior socketed items, the actual stats might be higher than what is being shown. Just remember that superior items are the best base for runewords.
- Runewords can also be personalized in Anya's quest reward.
- Be careful when using the runes Io and Lo to avoid mistakes.
List of Runewords
Body Armor Runewords
Runeword |
Properties |
Enigma
Armor {3} Level: 65
|
- +2 To All Skills
- +45% Faster Run/Walk
- +1 To Teleport
- +750-775 Defense (varies)
- +(0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
- Increase Maximum Life 5%
- Damage Reduced By 8%
- +14 Life After Each Kill
- 15% Damage Taken Goes To Mana
- +(1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
Jah (31) + Ith (6) + Ber (30)
|
Chains of Honor
Armor {4} Level: 63
|
- +2 To All Skills
- +200% Damage To Demons
- +100% Damage To Undead
- 8% Life Stolen Per Hit
- +70% Enhanced Defense
- +20 To Strength
- Replenish Life +7
- All Resistances +65
- Damage Reduced By 8%
- 25% Better Chance of Getting Magic Items
Dol (14) + Um (22) + Ber (30) + Ist (24)
|
Bramble
Armor {4} Level: 61
|
- Level 15-21 Thorns Aura When Equipped (varies)
- +50% Faster Hit Recovery
- +25-50% To Poison Skill Damage (varies)
- +300 Defense
- Increase Maximum Mana 5%
- Regenerate Mana 15%
- +5% To Maximum Cold Resist
- Fire Resist +30%
- Poison Resist +100%
- +13 Life After Each Kill
- Level 13 Spirit of Barbs (33 Charges)
Ral (8) + Ohm (27) + Sur (29) + Eth (5)
|
Dragon
Armor {3} Level: 61
|
- 20% Chance to Cast Level 18 Venom When Struck
- 12% Chance To Cast Level 15 Hydra On Striking
- Level 14 Holy Fire Aura When Equipped
- +360 Defense
- +230 Defense Vs. Missile
- +3-5 To All Attributes (varies)
- +0.375-37.125 To Strength (Based on Character Level)
- Increase Maximum Mana 5%
- +5% To Maximum Lightning Resist
- Damage Reduced by 7
Sur (29) + Lo (28) + Sol (12)
|
Fortitude
Armor {4} Level: 59
|
- 20% Chance To Cast Level 15 Chilling Armor when Struck
- +25% Faster Cast Rate
- +300% Enhanced Damage
- +200% Enhanced Defense
- +15 Defense
- +X To Life (Based on Character Level)*
- Replenish Life +7
- +5% To Maximum Lightning Resist
- All Resistances +25-30 (varies)
- Damage Reduced By 7
- 12% Damage Taken Goes To Mana
- +1 To Light Radius
El (1) + Sol (12) + Dol (14) + Lo (28)
|
Principle
Armor {3} Level: 55
|
- 100% Chance To Cast Level 5 Holy Bolt On Striking
- +2 To Paladin Skill Levels
- +50% Damage to Undead
- +100-150 To Life (varies)
- 15% Slower Stamina Drain
- +5% To Maximum Poison Resist
- Fire Resist +30%
Ral (8) + Gul (25) + Eld (2)
|
Prudence
Armor {2} Level: 49
|
- +25% Faster Hit Recovery
- +140-170% Enhanced Defense (varies)
- All Resistances +25-35 (varies)
- Damage Reduced by 3
- Magic Damage Reduced by 17
- +2 To Mana After Each Kill
- +1 To Light Radius
- Repairs Durability 1 In 4 Seconds
Mal (23) + Tir (3)
|
Rain
Armor {3} Level: 49
|
- 5% Chance To Cast Level 15 Cyclone Armor When Struck
- 5% Chance To Cast Level 15 Twister On Striking
- +2 To Druid Skills
- +100-150 To Mana (varies)
- Lightning Resist +30%
- Magic Damage Reduced By 7
- 15% Damage Taken Goes to Mana
Ort (9) + Mal (23) + Ith (6)
|
Bone
Armor {3} Level: 47
|
- 15% Chance To Cast level 10 Bone Armor When Struck
- 15% Chance To Cast level 10 Bone Spear On Striking
- +2 To Necromancer Skill Levels
- +100-150 To Mana (varies)
- All Resistances +30
- Damage Reduced By 7
Sol (12) + Um (22) + Um (22)
|
Duress
Armor {3} Level: 47
|
- +40% Faster Hit Recovery
- +10-20% Enhanced Damage (varies)
- Adds 37-133 Cold Damage 2 sec. Duration (Normal)
- 15% Chance of Crushing Blow
- 33% Chance of Open Wounds
- +150-200% Enhanced Defense (varies)
- -20% Slower Stamina Drain
- Cold Resist +45%
- Lightning Resist +15%
- Fire Resist +15%
- Poison Resist +15%
Shael (13) + Um (22) + Thul (10)
|
Gloom
Armor {3} Level: 47
|
- 15% Chance To Cast Level 3 Dim Vision When Struck
- +10% Faster Hit Recovery
- +200-260% Enhanced Defense (varies)
- +10 To Strength
- All Resistances +45
- Half Freeze Duration
- 5% Damage Taken Goes To Mana
- -3 To Light Radius
Fal (19)+ Um (22) + Pul (21)
|
Stone
Armor {4} Level: 47
|
- +60% Faster Hit Recovery
- +250-290% Enhanced Defense (varies)
- +300 Defense Vs. Missile
- +16 To Strength
- +16 To Vitality
- +10 To Energy
- All Resistances +15
- Level 16 Molten Boulder (80 Charges)
- Level 16 Clay Golem (16 Charges)
Shael (13) + Um (22) + Pul (21) + Lum (17)
|
Enlightenment
Armor {3} Level: 45
|
- 5% Chance To Cast Level 15 Blaze When Struck
- 5% Chance To Cast level 15 Fire Ball On Striking
- +2 To Sorceress Skill Levels
- +1 To Warmth
- +30% Enhanced Defense
- Fire Resist +30%
- Damage Reduced By 7
Pul (21) + Ral (8) + Sol (12)
|
Treachery
Armor {3} Level: 43
|
- 5% Chance To Cast Level 15 Fade When Struck
- 25% Chance To Cast level 15 Venom On Striking
- +2 To Assassin Skills
- +45% Increased Attack Speed
- +20% Faster Hit Recovery
- Cold Resist +30%
- 50% Extra Gold From Monsters
Shael (13) + Thul (10) + Lem (20)
|
Wealth
Armor {3} Level: 43
|
- 300% Extra Gold From Monsters
- 100% Better Chance Of Getting Magic Items
- +2 To Mana After Each Kill
- +10 To Dexterity
Lem (20) + Ko (18) + Tir (3)
|
Lionheart
Armor {3} Level: 41
|
- +20% Enhanced Damage
- Requirements -15%
- +25 To Strength
- +10 To Energy
- +20 To Vitality
- +15 To Dexterity
- +50 To Life
- All Resistances +30
Hel (15) + Lum (17) + Fal (19)
|
Smoke
Armor {2} Level: 37
|
- +75% Enhanced Defense
- +280 Defense Vs. Missile
- All Resistances +50
- 20% Faster Hit Recovery
- Level 6 Weaken (18 Charges)
- +10 To Energy
- -1 To Light Radius
Nef (4) + Lum (17)
|
Peace
Armor {3} Level: 29
|
- 4% Chance To Cast Level 5 Slow Missiles When Struck
- 2% Chance To Cast level 15 Valkyrie On Striking
- +2 To Amazon Skill Levels
- +20% Faster Hit Recovery
- +2 To Critical Strike
- Cold Resist +30%
- Attacker Takes Damage of 14
Shael (13) + Thul (10) + Amn (11)
|
Myth
Armor {3} Level: 25
|
- 3% Chance To Cast Level 1 Howl When Struck
- 10% Chance To Cast Level 1 Taunt On Striking
- +2 To Barbarian Skill Levels
- +30 Defense Vs. Missile
- Replenish Life +10
- Attacker Takes Damage of 14
- Requirements -15%
Hel (15) + Amn (11) + Nef (4)
|
Stealth
Armor {2} Level: 17
|
- Magic Damage Reduced By 3
- +6 To Dexterity
- +15 To Maximum Stamina
- Poison Resist +30%
- Regenerate Mana 15%
- 25% Faster Run/Walk
- 25% Faster Cast Rate
- 25% Faster Hit Recovery
Tal (7) + Eth (5)
|
Shield Runewords
Runeword |
Properties |
Dream
Shields {3} Level: 65
|
- 10% Chance To Cast Level 15 Confuse When Struck
- Level 15 Holy Shock Aura When Equipped
- +20-30% Faster Hit Recovery (varies)
- +30% Enhanced Defense
- +150-220 Defense (varies)
- +10 To Vitality
- Increase Maximum Life 5% (Helms Only)
- +50 To Life (Shields Only)
- +0.625-61.875 To Mana (Based On Character Level)
- All Resistances +5-20 (varies)
- 12-25% Better Chance of Getting Magic Items (varies)
Io (16) + Jah (31) + Pul (21)
|
Phoenix
Shields {4} Level: 65
|
- 100% Chance To Cast level 40 Blaze When You Level-up
- 40% Chance To Cast Level 22 Firestorm On Striking
- Level 10-15 Redemption Aura When Equipped (varies)
- +350-400 Defense Vs. Missile (varies)
- +350-400% Enhanced Damage (varies)
- -28% To Enemy Fire Resistance
- +50 To Life
- +5% To Maximum Lightning Resist
- +10% To Maximum Fire Resist
- +15-21 Fire Absorb (varies)
Vex (26) + Vex (26) + Lo (28) + Jah (31)
|
Dragon
Shields {3} Level: 61
|
- 20% Chance to Cast Level 18 Venom When Struck
- 12% Chance To Cast Level 15 Hydra On Striking
- Level 14 Holy Fire Aura When Equipped
- +360 Defense
- +230 Defense Vs. Missile
- +3-5 To All Attributes (varies)
- +0.375-37.125 To Strength (Based on Character Level)
- Increase Maximum Mana 5% (Armor Only)
- +50 To Mana (Shields Only)
- +5% To Maximum Lightning Resist
- Damage Reduced by 7
Sur (29) + Lo (28) + Sol (12)
|
Exile
Paladin Shields {4} Level: 57
|
- 15% Chance To Cast Level 5 Life Tap On Striking
- Level 13-16 Defiance Aura When Equipped (varies)
- +2 To Offensive Auras (Paladin Only)
- +30% Faster Block Rate
- Freezes Target
- +220-260% Enhanced Defense (varies)
- Replenish Life +7
- +5% To Maximum Cold Resist
- +5% To Maximum Fire Resist
- 25% Better Chance Of Getting Magic Items
- Repairs 1 Durability in 4 Seconds
Vex (26) + Ohm (27) + Ist (24) + Dol (14)
|
Sanctuary
Shields {3} Level: 49
|
- +20% Faster Hit Recovery
- +20% Faster Block Rate
- 20% Increased Chance of Blocking
- +130-160% Enhanced Defense (varies)
- +250 Defense vs. Missile
- +20 To Dexterity
- All Resistances +50-70 (varies)
- Magic Damage Reduced By 7
- Level 12 Slow Missiles (60 Charges)
Ko (18) + Ko (18) + Mal (23)
|
Splendor
Shields {2} Level: 37
|
- +1 To All Skills
- +10% Faster Cast Rate
- +20% Faster Block Rate
- +60-100% Enhanced Defense (varies)
- +10 To Energy
- Regenerate Mana 15%
- 50% Extra Gold From Monsters
- 20% Better Chance of Getting Magic Items
- +3 To Light Radius
Eth (5) + Lum (17)
|
Rhyme
Shields {2} Level: 29
|
- 20% Increased Chance of Blocking
- 40% Faster Block Rate
- All Resistances +25
- Regenerate Mana 15%
- Cannot Be Frozen
- 50% Extra Gold From Monsters
- 25% Better Chance Of Getting Magic Items
Shael (13) + Eth (5)
|
Spirit
Shields {4} Level: 25
|
- +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- +3-8 Magic Absorb (varies)
- Attacker Takes Damage of 14
Tal (7) + Thul (10) + Ort (9) + Amn (11)
|
Ancient's Pledge
Shields {3} Level: 21
|
- +50% Enhanced Defense
- Cold Resist +43%
- Fire Resist +48%
- Lightning Resist +48%
- Poison Resist +48%
- 10% Damage Goes To Mana
Ral (8) + Ort (9) + Tal (7)
|
Headgear Runewords
Runeword |
Properties |
Dream
Headgear {3} Level: 65
|
- 10% Chance To Cast Level 15 Confuse When Struck
- Level 15 Holy Shock Aura When Equipped
- +20-30% Faster Hit Recovery (varies)
- +30% Enhanced Defense
- +150-220 Defense (varies)
- +10 To Vitality
- Increase Maximum Life 5%
- +0.625-61.875 To Mana (Based On Character Level)
- All Resistances +5-20 (varies)
- 12-25% Better Chance of Getting Magic Items (varies)
Io (16) + Jah (31) + Pul (21)
|
Delirium
Headgear {3} Level: 51
|
- 1% Chance To Cast Level 50 Delirium* (morph) When Struck
- 6% Chance To Cast Level 14 Mind Blast When Struck
- 14% Chance To Cast Level 13 Terror When Struck
- 11% Chance To Cast Level 18 Confuse On Striking
- +2 To All Skills
- +261 Defense
- +10 To Vitality
- 50% Extra Gold From Monsters
- 25% Better Chance of Getting Magic Items
- Level 17 Attract (60 Charges)
Lem (20) + Ist (24) + Io (16)
|
Lore
Headgear {2} Level: 27
|
- +1 To All Skill Levels
- +10 To Energy
- +2 To Mana After Each Kill
- Lightning Resist +30%
- Damage Reduced By 7
- +2 To Light Radius
Ort (9) + Sol (12)
|
Radiance
Headgear {3} Level: 27
|
- +75% Enhanced Defense
- +30 Defense Vs. Missile
- +10 To Energy
- +10 To Vitality
- 15% Damage Goes To Mana
- Magic Damage Reduced By 3
- +33 To Mana
- Damage Reduced By 7
- +5 To Light Radius
Nef (4) + Sol (12) + Ith (6)
|
Nadir
Headgear {3} Level: 27
|
- +50% Enhanced Defense
- +10 Defense
- +30 Defense vs. Missile
- Level 13 Cloak of Shadows (9 Charges)
- +2 To Mana After Each Kill
- +5 To Strength
- -33% Extra Gold From Monsters
- -3 To Light Radius
Nef (4) + Sol (12) + Ith (6)
|
All Weapon Runewords
Runeword |
Properties |
Breath of the Dying
Weapons {6} Level: 69
|
- 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
- Indestructible
- +60% Increased Attack Speed
- +350-400% Enhanced Damage (varies)
- +200% Damage To Undead
- -25% Target Defense
- +50 To Attack Rating
- +50 To Attack Rating Against Undead
- 7% Mana Stolen Per Hit
- 12-15% Life Stolen Per Hit (varies)
- Prevent Monster Heal
- +30 To All Attributes
- +1 To Light Radius
- Requirements -20%
Vex (26) + Hel (15) + El (1) + Eld (2) + Zod (33) + Eth (5)
|
Hand of Justice
Weapons {4} Level: 67
|
- 100% Chance To Cast Level 36 Blaze When You Level-Up
- 100% Chance To Cast Level 48 Meteor When You Die
- Level 16 Holy Fire Aura When Equipped
- +33% Increased Attack Speed
- +280-330% Enhanced Damage (varies)
- Ignore Target's Defense
- 7% Life Stolen Per Hit
- -20% To Enemy Fire Resistance
- 20% Deadly Strike
- Hit Blinds Target
- Freezes Target +3
Sur (29) + Cham (32) + Amn (11) + Lo (28)
|
Phoenix
Weapons {4} Level: 65
|
- 100% Chance To Cast level 40 Blaze When You Level-up
- 40% Chance To Cast Level 22 Firestorm On Striking
- Level 10-15 Redemption Aura When Equipped (varies)
- +350-400% Enhanced Damage (varies)
- Ignores Target's Defense
- 14% Mana Stolen Per Hit
- -28% To Enemy Fire Resistance
- 20% Deadly Strike
- +350-400 Defense Vs. Missile (varies)
- +15-21 Fire Absorb (varies)
Vex (26) + Vex (26) + Lo (28) + Jah (31)
|
Fortitude
Weapons {4} Level: 59
|
- 20% Chance To Cast Level 15 Chilling Armor when Struck
- +25% Faster Cast Rate
- +300% Enhanced Damage
- +9 To Minimum Damage
- +50 To Attack Rating
- 20% Deadly Strike
- Hit Causes Monster To Flee 25%
- +200% Enhanced Defense
- +X To Life (Based on Character Level)*
- All Resistances +25-30 (varies)
- 12% Damage Taken Goes To Mana
- +1 To Light Radius
El (1) + Sol (12) + Dol (14) + Lo (28)
|
Call to Arms
Weapons {5} Level: 57
|
- +1 To All Skills
- +40% Increased Attack Speed
- +250-290% Enhanced Damage (varies)
- Adds 5-30 Fire Damage
- 7% Life Stolen Per Hit
- +2-6 To Battle Command (varies)*
- +1-6 To Battle Orders (varies)*
- +1-4 To Battle Cry (varies)*
- Prevent Monster Heal
- Replenish Life +12
- 30% Better Chance of Getting Magic Items
Amn (11) + Ral (8) + Mal (23) + Ist (24) + Ohm (27)
|
Silence
Weapons {6} Level: 55
|
- 200% Enhanced Damage
- +75% Damage To Undead
- Requirements -20%
- 20% Increased Attack Speed
- +50 To Attack Rating Against Undead
- +2 To All Skills
- All Resistances +75
- 20% Faster Hit Recovery
- 11% Mana Stolen Per Hit
- Hit Causes Monster To Flee 25%
- Hit Blinds Target +33
- +2 To Mana After Each Kill
- 30% Better Chance Of Getting Magic Items
Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26)
|
Venom
Weapons {3} Level: 49
|
- Hit Causes Monster To Flee 25%
- Prevent Monster Heal
- Ignore Target's Defense
- 7% Mana Stolen Per Hit
- Level 15 Poison Explosion (27 Charges)
- Level 13 Poison Nova (11 Charges)
- +273 Poison Damage Over 6 seconds
Tal (7) + Dol (14) + Mal (23)
|
Passion
Weapons {4} Level: 43
|
- +25% Increased Attack Speed
- +160-210% Enhanced Damage (varies)
- 50-80% Bonus To Attack Rating (varies)
- +75% Damage To Undead
- +50 To Attack Rating Against Undead
- Adds 1-50 Lightning Damage
- +1 To Berserk
- +1 To Zeal
- Hit Blinds Target +10
- Hit Causes Monster To Flee 25%
- 75% Extra Gold From Monsters
- Level 3 Heart of Wolverine (12 Charges)
Dol (14) + Ort (9) + Eld (2) + Lem (20)
|
All Melee Weapon Runewords
Runeword |
Properties |
Fury
Melee Weapons {3} Level: 65
|
- +209% Enhanced Damage
- 40% Increased Attack Speed
- Prevent Monster Heal
- 66% Chance Of Open Wounds
- 33% Deadly Strike
- Ignore Target's Defense
- -25% Target Defense
- 20% Bonus To Attack Rating
- 6% Life Stolen Per Hit
- +5 To Frenzy (Barbarian Only)
Jah (31) + Gul (25) + Eth (5)
|
Eternity
Melee Weapons {5} Level: 63
|
- Indestructible
- +260-310% Enhanced Damage (varies)
- +9 To Minimum Damage
- 7% Life Stolen Per Hit
- 20% Chance of Crushing Blow
- Hit Blinds Target
- Slows Target By 33%
- Regenerate Mana 16%
- Replenish Life +16
- Cannot Be Frozen
- 30% Better Chance Of Getting Magic Items
- Level 8 Revive (88 Charges)
Amn (11) + Ber (30) + Ist (24) + Sol (12) + Sur (29)
|
Wind
Melee Weapons {2} Level: 61
|
- 10% Chance To Cast Level 9 Tornado On Striking
- +20% Faster Run/Walk
- +40% Increased Attack Speed
- +15% Faster Hit Recovery
- +120-160% Enhanced Damage (varies)
- -50% Target Defense
- +50 To Attack Rating
- Hit Blinds Target
- +1 To Light Radius
- Level 13 Twister (127 Charges)
Sur (29) + El (1)
|
Honor
Melee Weapons {5} Level: 27
|
- +160% Enhanced Damage
- +9 To Minimum Damage
- +9 To Maximum Damage
- 25% Deadly Strike
- +250 To Attack Rating
- +1 to All Skills
- 7% Life Stolen Per Hit
- Replenish Life +10
- +10 To Strength
- +1 To Light Radius
- +2 To Mana After Each Kill
Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12)
|
Strength
Melee Weapons {2} Level: 25
|
- 35% Enhanced Damage
- 25% Chance Of Crushing Blow
- 7% Life Stolen Per Hit
- +2 To Mana After Each Kill
- +20 To Strength
- +10 To Vitality
Amn (11) + Tir (3)
|
Malice
Melee Weapons {3} Level: 15
|
- +33% Enhanced Damage
- +9 To Maximum Damage
- 100% Chance Of Open Wounds
- -25% Target Defense
- -100 To Monster Defense Per Hit
- Prevent Monster Heal
- +50 To Attack Rating
- Drain Life -5
Ith (6) + El (1) + Eth (5)
|
Specific Melee Weapon Runewords
Runeword |
Properties |
Doom
Axes, Hammers & Polearms {5} Level: 67
|
- 5% Chance To Cast Level 18 Volcano On Striking
- Level 12 Holy Freeze Aura When Equipped
- +2 To All Skills
- +45% Increased Attack Speed
- +330-370% Enhanced Damage (varies)
- -(40-60)% To Enemy Cold Resistance (varies)
- 20% Deadly Strike
- 25% Chance of Open Wounds
- Prevent Monster Heal
- Freezes Target +3
- Requirements -20%
Hel (15) + Ohm (27) + Um (22) + Lo (28) + Cham (32)
|
Pride
Polearms {4} Level: 67
|
- 25% Chance To Cast Level 17 Fire Wall When Struck
- Level 16-20 Concentration Aura When Equipped (varies)
- 260-300% Bonus To Attack Rating (varies)
- +1-99% Damage To Demons (Based on Character Level)
- Adds 50-280 Lightning Damage
- 20% Deadly Strike
- Hit Blinds Target
- Freezes Target +3
- +10 To Vitality
- Replenish Life +8
- 1.875-185.625% Extra Gold From Monsters (Based on Character Level)
Cham (32) + Sur (29) + Io (16) + Lo (28)
|
Destruction
Polearms & Swords {5} Level: 65
|
- 23% Chance To Cast Level 12 Volcano On Striking
- 5% Chance To Cast Level 23 Molten Boulder On Striking
- 100% Chance To Cast level 45 Meteor When You Die
- 15% Chance To Cast Level 22 Nova On Attack
- +350% Enhanced Damage
- Ignore Target's Defense
- Adds 100-180 Magic Damage
- 7% Mana Stolen Per Hit
- 20% Chance Of Crushing Blow
- 20% Deadly Strike
- Prevent Monster Heal
- +10 To Dexterity
Vex (26) + Lo (28) + Ber (30) + Jah (31) + Ko (18)
|
Famine
Axes & Hammers {4} Level: 65
|
- +30% Increased Attack Speed
- +320-370% Enhanced Damage (varies)
- Ignore Target's Defense
- Adds 180-200 Magic Damage
- Adds 50-200 Fire Damage
- Adds 51-250 Lightning Damage
- Adds 50-200 Cold Damage
- 12% Life Stolen Per Hit
- Prevent Monster Heal
- +10 To Strength
Fal (19) + Ohm (27) + Ort (9) + Jah (31)
|
Last Wish
Axes, Hammers & Swords {6} Level: 65
|
- 6% Chance To Cast Level 11 Fade When Struck
- 10% Chance To Cast Level 18 Life Tap On Striking
- 20% Chance To Cast Level 20 Charged Bolt On Attack
- Level 17 Might Aura When Equipped
- +330-375% Enhanced Damage (varies)
- Ignore Target's Defense
- 60-70% Chance of Crushing Blow (varies)
- Prevent Monster Heal
- Hit Blinds Target
- +(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level)
Jah (31) + Mal (23) + Jah (31) + Sur (29) + Jah (31) + Ber (30)
|
Beast
Axes, Hammers & Scepters {5} Level: 63
|
- Level 9 Fanaticism Aura When Equipped
- +40% Increased Attack Speed
- +240-270% Enhanced Damage (varies)
- 20% Chance of Crushing Blow
- 25% Chance of Open Wounds
- +3 To Werebear
- +3 To Lycanthropy
- Prevent Monster Heal
- +25-40 To Strength (varies)
- +10 To Energy
- +2 To Mana After Each Kill
- Level 13 Summon Grizzly (5 Charges)
Ber (30) + Tir (3) + Um (22) + Mal (23) + Lum (17)
|
Infinity
Polearms {4} Level: 63
|
- 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
- Level 12 Conviction Aura When Equipped
- +35% Faster Run/Walk
- +255-325% Enhanced Damage (varies)
- -(45-55)% To Enemy Lightning Resistance (varies)
- 40% Chance of Crushing Blow
- Prevent Monster Heal
- 0.5-49.5 To Vitality (Based on Character Level)
- 30% Better Chance of Getting Magic Items
- Level 21 Cyclone Armor (30 Charges)
Ber (30) + Mal (23) + Ber (30) + Ist (24)
|
Grief
Swords & Axes {5} Level: 59
|
- 35% Chance To Cast Level 15 Venom On Striking
- +30-40% Increased Attack Speed (varies)
- Damage +340-400 (varies)
- Ignore Target's Defense
- -25% Target Defense
- +(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)
- Adds 5-30 Fire Damage
- -20-25% To Enemy Poison Resistance (varies)
- 20% Deadly Strike
- Prevent Monster Heal
- +2 To Mana After Each Kill
- +10-15 Life After Each Kill (varies)
Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8)
|
Oath
Axes, Maces & Swords {4} Level: 59
|
- 30% Chance To Cast Level 20 Bone Spirit On Striking
- Indestructible
- +50% Increased Attack Speed
- +210-340% Enhanced Damage (varies)
- +75% Damage To Demons
- +100 To Attack Rating Against Demons
- Prevent Monster Heal
- +10 To Energy
- +10-15 Magic Absorb (varies)
- Level 16 Heart Of Wolverine (20 Charges)
- Level 17 Iron Golem (14 Charges)
Shael (13) + Pul (21) + Mal (23) + Lum (17)
|
Chaos
Claws {3} Level: 57
|
- 9% Chance To Cast Level 11 Frozen Orb On Striking
- 11% Chance To Cast Level 9 Charged Bolt On Striking
- +35% Increased Attack Speed
- +290-340% Enhanced Damage (varies)
- Adds 216-471 Magic Damage
- 25% Chance of Open Wounds
- +1 To Whirlwind
- +10 To Strength
- +15 Life After Each Demon Kill
Fal (19) + Ohm (27) + Um (22)
|
Death
Swords & Axes {5} Level: 55
|
- 100% Chance To Cast Level 44 Chain Lightning When You Die
- 25% Chance To Cast Level 18 Glacial Spike On Attack
- Indestructible
- +300-385% Enhanced Damage (varies)
- 20% Bonus To Attack Rating
- +50 To Attack Rating
- Adds 1-50 Lightning Damage
- 7% Mana Stolen Per Hit
- 50% Chance of Crushing Blow
- +(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level)
- +1 To Light Radius
- Level 22 Blood Golem (15 Charges)
- Requirements -20%
Hel (15) + El (1) + Vex (26) + Ort (9) + Gul (25)
|
Heart of the Oak
Staves & Maces {4} Level: 55
|
- +3 To All Skills
- +40% Faster Cast Rate
- +75% Damage To Demons
- +100 To Attack Rating Against Demons
- Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
- 7% Mana Stolen Per Hit
- +10 To Dexterity
- Replenish Life +20
- Increase Maximum Mana 15%
- All Resistances +30-40 (varies)
- Level 4 Oak Sage (25 Charges)
- Level 14 Raven (60 Charges)
Ko (18) + Vex (26) + Pul (21) + Thul (10)
|
Kingslayer
Swords & Axes {4} Level: 53
|
- +30% Increased Attack Speed
- +230-270% Enhanced Damage (varies)
- -25% Target Defense
- 20% Bonus To Attack Rating
- 33% Chance of Crushing Blow
- 50% Chance of Open Wounds
- +1 To Vengeance
- Prevent Monster Heal
- +10 To Strength
- 40% Extra Gold From Monsters
Mal (23) + Um (22) + Gul (25) + Fal (19)
|
Rift
Polearms & Scepters {4} Level: 53
|
- 20% Chance To Cast Level 16 Tornado On Striking
- 16% Chance To Cast Level 21 Frozen Orb On Attack
- 20% Bonus To Attack Rating
- Adds 160-250 Magic Damage
- Adds 60-180 Fire Damage
- +5-10 To All Stats (varies)
- +10 To Dexterity
- 38% Damage Taken Goes To Mana
- 75% Extra Gold From Monsters
- Level 15 Iron Maiden (40 Charges)
- Requirements -20%
Hel (15) + Ko (18) + Lem (20) + Gul (25)
|
Crescent Moon
Axes, Polearms & Swords {3} Level: 47
|
- 10% Chance To Cast Level 17 Chain Lightning On Striking
- 7% Chance To Cast Level 13 Static Field On Striking
- +20% Increased Attack Speed
- +180-220% Enhanced Damage (varies)
- Ignore Target's Defense
- -35% To Enemy Lightning Resistance
- 25% Chance of Open Wounds
- +9-11 Magic Absorb (varies)
- +2 To Mana After Each Kill
- Level 18 Summon Spirit Wolf (30 Charges)
Shael (13) + Um (22) + Tir (3)
|
Lawbringer
Hammers, Scepters & Swords {3} Level: 43
|
- 20% Chance To Cast Level 15 Decrepify On Striking
- Level 16-18 Sanctuary Aura When Equipped (varies)
- -50% Target Defense
- Adds 150-210 Fire Damage
- Adds 130-180 Cold Damage
- 7% Life Stolen Per Hit
- Slain Monsters Rest In Peace
- +200-250 Defense Vs. Missile (varies)
- +10 To Dexterity
- 75% Extra Gold From Monsters
Amn (11) + Lem (20) + Ko (18)
|
Voice of Reason
Maces & Swords {4} Level: 43
|
- 15% Chance To Cast Level 13 Frozen Orb On Striking
- 18% Chance To Cast Level 20 Ice Blast On Striking
- +50 To Attack Rating
- +220-350% Damage To Demons
- +355-375% Damage To Undead (varies)
- +50 To Attack Rating Against Undead
- Adds 100-220 Cold Damage
- -24% To Enemy Cold Resistance
- +10 To Dexterity
- Cannot Be Frozen
- 75% Extra Gold From Monsters
- +1 To Light Radius
Lem (20) + Ko (18) + El (1) + Eld (2)
|
Obedience
Polearms {5} Level: 41
|
- 30% Chance To Cast Level 21 Enchant When You Kill An Enemy
- 40% Faster Hit Recovery
- +370% Enhanced Damage
- -25% Target Defense
- Adds 3-14 Cold Damage 3 Second Duration (Normal)
- -25% To Enemy Fire Resistance
- 40% Chance of Crushing Blow
- +200-300 Defense (varies)
- +10 To Strength
- +10 To Dexterity
- All Resistances +20-30 (varies)
- Requirements -20%
Hel (15) + Ko (18) + Thul (10) + Eth (5) + Fal (19)
|
Memory
Staves {4} Level: 37
|
- +3 to Sorceress Skill Levels
- 33% Faster Cast Rate
- Increase Maximum Mana 20%
- +3 Energy Shield (Sorceress Only)
- +2 Static Field (Sorceress Only)
- +10 To Energy
- +10 To Vitality
- +9 To Minimum Damage
- -25% Target Defense
- Magic Damage Reduced By 7
- +50% Enhanced Defense
Lum (17) + Io (16) + Sol (12) + Eth (5)
|
Black
Clubs, Hammers, Maces {3} Level: 35
|
- +120% Enhanced Damage
- 40% Chance Of Crushing Blow
- +200 To Attack Rating
- Adds 3-14 Cold Damage - Cold Duration 3 Seconds
- +10 To Vitality
- 15% Increased Attack Speed
- Knockback
- Magic Damage Reduced By 2
- Level 4 Corpse Explosion (12 Charges)
Thul (10) + Io (16) + Nef (4)
|
White
Wands {2} Level: 35
|
- Hit Causes Monster To Flee 25%
- +10 To Vitality
- +3 To Poison And Bone Skills (Necromancer Only)
- +3 To Bone Armor (Necromancer Only)
- +2 To Bone Spear (Necromancer Only)
- +4 To Skeleton Mastery (Necromancer Only)
- Magic Damage Reduced By 4
- 20% Faster Cast Rate
- +13 To Mana
Dol (14) + Io (16)
|
Insight
Polearms & Staves {4} Level: 27
|
- Level 12-17 Meditation Aura When Equipped (varies)
- +35% Faster Cast Rate
- +200-260% Enhanced Damage (varies)
- +9 To Minimum Damage
- 180-250% Bonus to Attack Rating (varies)
- Adds 5-30 Fire Damage
- +75 Poison Damage Over 5 Seconds
- +1-6 To Critical Strike (varies)
- +5 To All Attributes
- +2 To Mana After Each Kill
- 23% Better Chance of Getting Magic Items
Ral (8) + Tir (3) + Tal (7) + Sol (12)
|
King's Grace
Swords & Scepters {3} Level: 25
|
- +100% Enhanced Damage
- +100% Damage To Demons
- +50% Damage To Undead
- Adds 5-30 Fire Damage
- Adds 3-14 Cold Damage - 3 Second Duration
- +150 To Attack Rating
- +100 To Attack Rating Against Demons
- +100 To Attack Rating Against Undead
- 7% Life Stolen Per Hit
Amn (11) + Ral (8) + Thul (10)
|
Spirit
Swords {4} Level: 25
|
- +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage 3 Second Duration (Normal)
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)
Tal (7) + Thul (10) + Ort (9) + Amn (11)
|
Holy Thunder
Scepters {4} Level: 23
|
- +60% Enhanced Damage
- -25% Target Defense
- Adds 5-30 Fire Damage
- Adds 21-110 Lightning Damage
- +75 Poison Damage Over 5 Seconds
- +10 To Maximum Damage
- Lightning Resistance +60%
- +5 To Maximum Lightning Resistance
- +3 To Holy Shock (Paladin Only)
- Level 7 Chain Lightning (60 Charges)
Eth (5) + Ral (8) + Ort (9) + Tal (7)
|
Leaf
Staves {2} Level: 19
|
- Adds 5-30 Fire Damage
- +3 To Fire Skills
- +3 To Fire Bolt (Sorceress Only)
- +3 To Inferno (Sorceress Only)
- +3 To Warmth (Sorceress Only)
- +2 To Mana After Each Kill
- + (2 Per Character Level) +2-198 To Defense (Based On Character Level)
- Cold Resist +33%
Tir (3) + Ral (8)
|
Steel
Swords, Axes, Maces {2} Level: 13
|
- 20% Enhanced Damage
- +3 To Minimum Damage
- +3 To Maximum Damage
- +50 To Attack Rating
- 50% Chance Of Open Wounds
- 25% Increased Attack Speed
- +2 To Mana After Each Kill
- +1 To Light Radius
Tir (3) + El (1)
|
All Missile Weapon Runewords
Runeword |
Properties |
Brand
Missile Weapons {4} Level: 65
|
- 35% Chance To Cast Level 14 Amplify Damage When Struck
- 100% Chance To Cast Level 18 Bone Spear On Striking
- +260-340% Enhanced Damage (varies)
- Ignore Target's Defense
- 20% Bonus to Attack Rating
- +280-330% Damage To Demons (varies)
- 20% Deadly Strike
- Prevent Monster Heal
- Knockback
- Fires Explosive Arrows or Bolts (15)
Jah (31) + Lo (28) + Mal (23) + Gul (25)
|
Faith
Missile Weapons {4} Level: 65
|
- Level 12-15 Fanaticism Aura When Equipped (varies)
- +1-2 To All Skills (varies)
- +330% Enhanced Damage
- Ignore Target's Defense
- 300% Bonus To Attack Rating
- +75% Damage To Undead
- +50 To Attack Rating Against Undead
- +120 Fire Damage
- All Resistances +15
- 10% Reanimate As: Returned
- 75% Extra Gold From Monsters
Ohm (27) + Jah (31) + Lem (20) + Eld (2)
|
Ice
Missile Weapons {4} Level: 65
|
- 100% Chance To Cast Level 40 Blizzard When You Level-up
- 25% Chance To Cast Level 22 Frost Nova On Striking
- Level 18 Holy Freeze Aura When Equipped
- +20% Increased Attack Speed
- +140-210% Enhanced Damage (varies)
- Ignore Target's Defense
- +25-30% To Cold Skill Damage (varies)
- -20% To Enemy Cold Resistance
- 7% Life Stolen Per Hit
- 20% Deadly Strike
- 3.125-309.375 Extra Gold From Monsters (Based on Character Level)
Amn (11) + Shael (13) + Jah (31) + Lo (28)
|
Wrath
Missile Weapons {4} Level: 63
|
- 30% Chance To Cast Level 1 Decrepify On Striking
- 5% Chance To Cast Level 10 Life Tap On Striking
- +375% Damage To Demons
- +100 To Attack Rating Against Demons
- +250-300% Damage To Undead (varies)
- Adds 85-120 Magic Damage
- Adds 41-240 Lightning Damage
- 20% Chance of Crushing Blow
- Prevent Monster Heal
- +10 To Energy
- Cannot Be Frozen
Pul (21) + Lum (17) + Ber (30) + Mal (23)
|
Harmony
Missile Weapons {4} Level: 39
|
- Level 10 Vigor Aura When Equipped
- +200-275% Enhanced Damage (varies)
- +9 To Minimum Damage
- +9 To Maximum Damage
- Adds 55-160 Lightning Damage
- Adds 55-160 Fire Damage
- Adds 55-160 Cold Damage
- +2-6 To Valkyrie (varies)
- +10 To Dexterity
- Regenerate Mana 20%
- +2 To Mana After Each Kill
- +2 To Light Radius
- Level 20 Revive (25 Charges)
Tir (3) + Ith (6) + Sol (12) + Ko (18)
|
Melody
Missile Weapons {3} Leel: 39
|
- +50% Enhanced Damage
- +300% Damage To Undead
- +3 To Bow and Crossbow Skills (Amazon Only)
- +3 To Critical Strike (Amazon Only)
- +3 To Dodge (Amazon Only)
- +3 To Slow Missiles (Amazon Only)
- 20% Increased Attack Speed
- +10 To Dexterity
- Knockback
Shael (13) + Ko (18) + Nef (4)
|
Edge
Missile Weapons {3} Level: 25
|
- Level 15 Thorns Aura When Equipped
- +35% Increased Attack Speed
- +320-380% Damage To Demons (varies)
- +280% Damage To Undead
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
- Prevent Monster Heal
- +5-10 To All Attributes (varies)
- +2 To Mana After Each Kill
- Reduces All Vendor Prices 15%
Tir (3) + Tal (7) + Amn (11)
|
Zephyr
Missile Weapons {2} Level: 21
|
- +33% Enhanced Damage
- +66 To Attack Rating
- Adds 1-50 Lightning Damage
- -25% Target Defense
- +25 Defense
- 25% Faster Run/Walk
- 25% Increased Attack Speed
- 7% Chance To Cast Level 1 Twister When Struck
Ort (9) + Eth (5)
|