Ghost of Tsushima Wiki Answers
GHOST OF TSUSHIMA WIKI

Is Ghost of Tsushima like Dark Souls?

Ghost of Tsushima is not like Dark Souls, nor any of the Souls games. It is not even a Souls-like game. The game has more similarity to The Witcher 3 than any of the Souls games.

Is the combat as difficult as Dark Souls or any of the Souls games? The answer is no. However, it does not mean it is not engaging or enjoyable.

Among all FromSoftware games, the one that is most similar is Sekiro: Shadows Die Twice, and not just because of the Samurai-Ninja duality of both characters. It's because of the mechanics on Stealth and Sneak Attacks like Assassination, Slaughter, Critical Strike, and Chain Assassination.

We compared it to Witcher 3, however, the combat of Ghost of Tsushima has more depth than that of Witcher 3. Based on the gameplay shown, its combat is engaging, skill-based, and challenging.

You can even parry an arrow in Ghost of Tsushima and it has charged attacks like Bloodborne!

If you want to see if there are any similarities between Souls game combat and Ghost of Tsushima, you can view our Combat Guide. The following are the shared characteristics of their combat:

Blocking

Dark Souls and Ghost of Tsushima both have Blocking. However, Ghost does not use the mechanic of Stamina, which the Souls games rely on to prevent spamming of attacks.

Parrying

Both games contain the game mechanic of Parrying, where you can react to an attack just before it lands, such that the Block becomes a Parry. This leaves the enemy open for a counter-attack.

Dodging

The concept is similar in both games, where you can avoid the attack and do a counter-attack.

Attack Canceling

This mechanic enables you to stop the current action you are about to execute on an enemy and quickly transition to another attack.

Like in the scenario below where the player initiates a Charged Attack. You can cancel if the situation is no longer advantageous.

Perfect Parrying

This mechanic enables you to stagger an enemy by reacting at the last moment when an attack is about to land and deflecting the attack. This leaves the target open for a deadly counter-attack.