Ghost of Tsushima: Lock On
Ghost of Tsushima has no Lock On mechanic. Instead, it uses something similar through the use of an automatic focusing on enemies.
If you are a fan of the Souls games, you should be familiar that they have a lock-on mechanic since the very first entry, Demon's Souls. They continued this up to Sekiro: Shadows Die Twice.
Lock On is always one of the first mechanics the Souls games teach you, as it is a core foundation of their engaging combat.
Here in Sekiro, the moment you face an enemy, before even teaching you how to attack, Lock On is the first combat tip that shows up.
In Ghost of Tsushima, in the absence of Lock On, it uses an auto-focusing on enemies. You can change the focus of Jin by pointing the left analog stick, as shown in the scene below.
It will not be as tight and controlled as the Lock On mechanic of the Souls games, but it's good enough. The tutorial even tells you to target the enemy during the tutorial by highlighting them.
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