Hyrule Warriors: Age of Calamity - Mipha, the Zora Princess
Hyrule Warriors: Age of Calamity - Mipha, the Zora Princess is the first part of Chapter 2 of the game. Zelda and the others arrive in Zora's Domain seeking to recruit Mipha as a pilot. The domain is suddenly attacked, however, and the party fights alongside Mipha to protect everyone.
This Chapter entry gives us one of the early Divine Beast fights in the game using Vah Ruta, as well as the new elemental enemies like Electric Moblin, Electric Keese, Electric Lizalfos, and Electric Chuchus. It will also unlock Mipha as a playable character.
In addition to the exciting enemies above, this is the first Chapter in the whole game where you will fight a Lynel.
Treasure Chests and Koroks
- 4 Koroks
- 7 Treasure Chests
- Swift Violet
- Fleet-Lotus Seeds
- Silent Shroom
- Bright-Eyed Crab
- Electric Darner
Mipha, the Zora Princess
The long-lived Zora, who could traverse rivers and lakes with ease, lived in Lanayru at a resplendent place dubbed Zora's Domain.
Mipha, a Zora princess with the power to heal other's wounds, was selected to pilot Divine Beast Vah Ruta.
Accompanied by Link and the rest of her party, Zelda headed to Zora's Domain, where she was granted an audience with King Dorephan.
The Looming Threat
In order to recruit Mipha as a pilot for a Divine Beast, Zelda makes her case to Mipha's father, King Dorephan. The king refuses to permit Mipha to help, but the audience is cut short when monsters suddenly threaten Zora's domain.
King Dorephan: Mipha pilot the Divine Beast?
Zelda: Yes. My father, King Rhoam, has faith she will do her utmost... with your permission, of course.
King Dorephan: This will be a dangerous mission, piloting the Divine Beast against the darkness. And I understand that the knight who will seal the darkness has not yet appeared.
Zelda: That is true...
King Dorephan: I must refuse. I cannot send my daughter into such peril.
Zelda: But I -
Zora Captain: Your Majesty! I bring news!
Mipha and Link
While the news is being shared above, Mipha is with Link having a friendly chat.
Mipha: Well, Link. You've grown since I last saw you.
Mipha: And yet... you have not changed.
Mipha sees the little Guardian.
Mipha: This creature is a... Guardian? How cute!
Zora Captain: Princess Mipha! Monsters on Ploymus Mountain! Marching this way!
Mipha: What of my father?
Zora Captain: His Majesty is leading the army to intercept. He... thought the prince was here with you...
Mipha: Sidon is missing?
Mipha: We will find Sidon. You must watch over the domain.
Zora Captain: Highness.
Objective: Rescue the injured Zora Captains
Your first objective is to help the four Zora Captains scattered across the domain. If you have not yet begun using other heroes for your gameplay, this is the chance to get a start.
Team management is important especially for this chapter, as you will be bombarded with requests for help from various captains located in different outposts.
Manage your team and distribute your heroes to various outposts, so you save time running and positioning between the outposts. This means more time battling and less time waiting.
Zora Captain: We captains must keep the monsters out of the domain!
Mipha: I must find Sidon. As we go, I'll tend to the wounded. Please, cover me!
Zelda: We will keep you safe and fight off these invaders too!
Introduction of Elemental Enemies
Chapter 2 is the first chapter in the game where elemental enemies are introduced. They are a large upgrade from their counterpart in BOTW.
This chapter is abundant with Electric-themed enemies.
The Electric Lizalfos have the same attacks as the normal ones. They also gain:
- Electric Shock
- Lightning Ball
While the Electric Lizalfos are doing their Electric Shock, don't approach them as it will electrocute you. Instead, use your Remote Bomb or arrows to disperse them.
The Lightning Ball is an upgrade move for the Electric Lizalfos of BOTW. They will always do the telegraph shown below before they do the attack.
After the telegraph, the Lizalfos will release a Lightning Ball that will electrocute you if not avoided or blocked.
You will find plenty of Electric Keese in this region. They are mostly harmless, except when they do their rush attack.
As the attack is very fast, they will telegraph it first with this electric sphere, in the center of which is the Keese that will do the attack.
Once the Keese attacks, it will electrocute you if not avoided or blocked.
Zora Captain: Caution, Lady Mipha! The monsters ahead wield lightning!
Mipha: No wonder our fighters are struggling! We, Zora, are weak to electricity.
After you have saved a few Zora Captains, you will notice Mipha asking for her brother. Each of the captains gives a unique reply.
Mipha: You're safe, for the moment! Have you seen my brother?
Zora Captain: Thank you, Lady Mipha! No one has found Prince Sidon yet - not in the domain.
Zora Captain: Thank you, Lady Mipha. I will join in the search for Prince Sidon.
Zora Captain: Thank you for your aid! Oh, Prince Sidon? I believe he left the domain on his own.
Mipha: Unattended? Oh no! I can only hope he has not gone off to Ploymus Mountain again.
Objective: Defeat the Electric Moblin
We have covered most of the new elemental enemies above, except for the big one, the Electric Moblin. This enemy behaves like the normal ones, but with two new attacks:
- Lightning Thrust
- Lightning Swipe
Zora Captain: Lady Mipha, stay away! The electrical attacks... It is not safe for you here!
Mipha: I will not let these invaders run rampant in the domain!
The Lightning Thrust is similar to the normal spear attack, except that it gives an electric AOE after its impact. This can electrocute you if you are in the range of the AOE.
The Lightning Swipe is both flashy and scary-looking at the same time. It is the third swipe in the combo of a spear-wielding Electric Moblin.
It produces an electric AOE that can electrocute you if not avoided or blocked.
As this attack does not have any rune telegraph, your option is to avoid it or to block it.
You can dodge the swipe to fish for a Flurry Rush, as shown below.
If you feel confident, you can do a perfect guard on the Lightning Swipe, as shown below. It will give you two advantages, it will damage the Moblin as well as put him immediately in a state of vulnerability. You can then damage him more and reduce his WPG.
Zora Captain: Take heed! A horde has appeared near the domain!
Mipha: What?! This must have been their plan this whole time!
Objective: Defeat the monsters attacking Zora's Domain
After defeating your first Electric Moblin, five more enemy groups will show up, making it the first out of six.
This is the main reason why we suggested you use team management early on. If you are not yet doing it, distribute your heroes, and command them to go to different target locations.
Note that when you help the struggling Zora Captains, Mipha will give a comment.
Mipha: You are a wonder, Link! I will do all I can to live up to the example you set.
On the Verge of Defeat
If you are slow on helping the struggling captains, you will get a message that some of them are on the verge of defeat.
Once you have cleared all of the target areas, Prince Sidon's location will be determined.
Zora Captain: My lady, Prince Sidon was spotted heading toward Ploymus Mountain!
Mipha: Not there! We have to bring him back!
Zora Captain: Leave the domain to us while you make haste to the prince.
Objective: Head for Ploymus Mountain
Finally, you can go to the target location in Ploymus Mountain and save the lost prince. A powerful new enemy will be waiting for you.
Against the Lynel
Discovering the young Prince Sidon standup to a Lynel, the party quickly comes to his aid. The Lynel is undeterred by their arrival, brandishing a giant blade and releasing a terrifying roar.
Mipha: You beast! I will not let you lay a finger on Sidon!
Objective: Defeat the Lynel
The Lynels in the Age of Calamity are upgraded versions of those in BOTW. They have new exciting movesets and provide a better combat experience. Before, in BOTW, fighting Lynes is just either Quick Death or Easy Win. Now you can strategize fighting them. There is a middle way, and combat is varied.
This move is similar to the one present in BOTW, and can easily be punished with a backflip, as dodging is much easier in the Age of Calamity. Backflips in BOTW takes three inputs, as compared to one button press in the Age of Calamity.
This is a new move for the Lynels of Age of Calamity. The Lynel jumps and shoots three arrows. You either guard or dodge this attack.
This attack exists in BOTW as well, however, it opens up a lot of choices in handling it. The rush attack now gives a telegraph, that you can easily counter using Cryonis. This stops a Lynel's attack and puts him immediately in a state of vulnerability.
Similar to the above attack, this is present as well in BOTW. However, it gained a telegraph, which you can counter using a Remote Bomb.
This is the strongest attack of a Lynel and is present in BOTW, as well. There is no easy rune to counter this, but it has a long wind up.
Use that wind up to position yourself and avoid the radius of the attack. You can then use your arrow and fish for a stager, which can stop the attack from continuing.
Ray of Hope
The party rescues Sidon, but they have no time to rest before an even bigger horde of monsters appears. Comprehending the scale of the attack, Mipha and the others are at a loss for words until the little Guardian gives them a sliver of hope.
Mipha: Why would you try to fight that beast alone? I was so worried about you! But still, I am proud. What a brave little brother I have.
The little Guardian alerts them of the enemies approaching below.
Mipha: Oh no...
They notice the little Guardian and the glowing Sheika Slate.
Mipha: What is that?
Divine Beast Vah Ruta
King Dorephan himself takes command of the forces defending Zora's Domain, but even under his guidance, they are backed into a corner by superior numbers. However, salvation arrives in the form of the Divine Beast Vah Ruta, piloted by Mipha.
King Dorephan: Zora! There is no turning back now!
Zora Captain: King Dorephan!
An Electric Moblin prepares to attack the king but gets blasted away.
King Dorephan: Could it be?
Objective: Defeat the Monsters attacking Zora's Domain
Finally, it's time to join Vah Ruta in defeating the large horde of monsters encroaching the domain.
Mipha: I beseech you, Vah Ruta, in our hour of need... lend me your power!
Motion-Control Aiming - Turn On or Off?
By default, the game turns on Motion-Control aiming. In other words, by using the Switch, you can target enemies and do battle.
However, we highly recommend that you turn-off Motion-Control aiming. The main reason is that it is much easier to play the game with Motion-Control aiming turned-off.
If you would like to experience it yourself, do the battle with it turned on. You can later repeat the Divine Beast battle with the Motion-Control turned off.
Mipha: There are so many monsters! Nevertheless, together we can accomplish anything.
Frozen Blast is the long-ranged attack of Vah Ruta. Use it for reaching far away enemies. You will notice that the attack freezes the enemies.
This is useful for freezing strong enemies like Lynels and future large enemies like Hinoxes, Taluses, and Guardians.
Fling Upward is a powerful melee attack that you can use for destroying bridges and obstructions. It also one-hits groups of enemies that are nearby.
Reserve your special attack for later. Just use your Fling Upward for any nearby destruction.
Icicle Barrage is the second most powerful attack of Vah Ruta, hence the need for a cooldown.
You target enemies similar to the Frozen Blast, but with a higher level of destruction. There will be a cooldown after doing the attack.
The Special Attack is the most destructive attack of Vah Ruta. It can one-shot all enemies passed by it.
There is a time limit for using it though, around a few seconds only. Use it swiping from left to right to eliminate the highest number of enemies.
Mipha: I see enemies at the top of that cliff. Time to dispatch them!
Objective: Defeat all the Lynels
Once you have cleared most of the areas on the map, a large army of Lynes will show up.
Mipha: I have never seen so many Lynels. Still, we must press on!
Hopefully, you have your special attack gauge full when you reach this stage. With your special attack, you can finish the objective with the total annihilation of the Lynels.
Mipha: Thank you, Vah Ruta. Together, we have restored peace to the domain.
Mipha: Vah Ruta... We can keep everyone safe!
After seeing Mipha use the power of the Divine Beast to defeat the Lynel and hold off the massive attacking horde, King Dorephan acknowledges Mipha's resolve and gives his approval for her to serve as the pilot of the Divine Beast.
King Dorephan: This attack proves your point. We are woefully unprepared to defend against the Calamity. The Zora will face this peril head on. We must consider the future. We all share this land of Hyrule, so all of us must do our part.
King Dorephan: Mipha. Attend.
Mipha: Yes, Father.
King Dorephan: You will become the pilot of the Divine Beast Vah Ruta.
King Dorephan: On one condition... You must promise to come back safely.
As you move through the Chapters and later on with the Challenges and Quests, you will be unlocking characters that you can use for your party. This Chapter entry that you just completed rewards you with Mipha.
If you would like to learn Mipha's moveset and combat guide, view our Mipha Guide.
Zora Wellspring. The princess of the Zora, who possesses an incredible healing power. She was childhood friends with Link. Now, she is entrusted with piloting Divine Beast Vah Ruta.
Every Chapter in the game contains Koroks. The main challenge is that there is no feature in the game that will make them appear on the map.
Hence, we provide all their locations on the area as well as on the map.
Total Koroks: 4
Mipha, the Zora Princess Korok 1
Mipha, the Zora Princess Korok 2
Mipha, the Zora Princess Korok 3
Mipha, the Zora Princess Korok 4
Continue the adventure with our next Chapter entry Daruk, the Goron Hero.