INSIGHT

Video Games

Top 100 Questions on Ghost of Tsushima
Game Design: Unity of Purpose
Game Design: High Integrity
Game Design: Challenge-Driven Game Flow
Game Design: Fairness through Familiarity
Game Design: Equaling Principle
Game Design: Reasonable Difficulty
Game Design: Combat as Dance
Game Design: Attention to Detail
Game Design: Beautiful by Default
Game Design: Memorable Music
Game Design: Mythological Design
Game Design: Discovery Over Instruction
Game Design: Unencumbered Experience
Game Design: Games Synergy
Game Design: Never-Ending
Philosophy of Souls Games: High Integrity
Philosophy of Souls Games: Challenge and Achievement
Philosophy of Souls Games: Fairness through Familiarity
Philosophy of Souls Games: Reasonable Difficulty
Philosophy of Souls Games: Adventure of the Unknown
The Rise of David Brevik
The Rise of Hidetaka Miyazaki
The Childhood of Hidetaka Miyazaki
Favorite Games and Hobbies of Hidetaka Miyazaki
The Rise of Blizzard North
The Rise of FromSoftware
The Rise of King's Field Series
King's Field Influences the Souls Series
The Making of Diablo
The Making of Diablo II
The Rise of Armored Core Series
Hidetaka Miyazaki Discovers Ico
Hidetaka Miyazaki Joins FromSoftware
How Active is Hidetaka Miyazaki in Game Design?
The Making of Demon's Souls
Complete List of Influences on Souls Games
Timeline of Souls Games
Complete List of Berserk Influences on Souls Games
Complete List of Berserk Influences on Demon's Souls
The Making of Dark Souls
Complete List of Changes to Dark Souls
Complete List of Berserk Influences on Dark Souls
The Making of Dark Souls II
The Making of Bloodborne
Complete List of Berserk Influences on Bloodborne
The Making of Dark Souls III
Complete List of Berserk Influences on Dark Souls III
Hidetaka Miyazaki Becomes FromSoftware President
The Making of Sekiro
Complete List of Berserk Influences on Sekiro
The Making of Elden Ring
Complete List of Berserk Influences on Elden Ring
The Making of Ghost of Tsushima
Hidetaka Miyazaki Wins Lifetime Achievement Award