Game Design: Unencumbered Experience
13 Unencumbered Experience
Give the highest freedom to the player and avoid controlling the flow using scripted paths.
13.1 Minimal Scripted Flow
Minimize scripted events and cutscenes.
13.1.1 No No-Talk Run
If a dialogue is in the game, it should be unmissable; otherwise, it should be removed.
13.1.2 Only Relevant Dialogues
Remove optional dialogues in the game.