Game Design: Unencumbered Experience
GAMES

Game Design: Unencumbered Experience

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13 Unencumbered Experience

Give the highest freedom to the player and avoid controlling the flow using scripted paths.

13.1 Minimal Scripted Flow

Minimize scripted events and cutscenes.

13.1.1 No No-Talk Run

If a dialogue is in the game, it should be unmissable; otherwise, it should be removed.

13.1.2 Only Relevant Dialogues

Remove optional dialogues in the game.

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