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INSIGHT
Game Design
Unity of Purpose
Games
Design
High Integrity
Games
Design
Challenge-Driven Game Flow
Games
Design
Fairness through Familiarity
Games
Design
Equaling Principle
Games
Design
Reasonable Difficulty
Games
Design
Combat as Dance
Games
Design
Attention to Detail
Games
Design
Beautiful by Default
Games
Design
Memorable Music
Games
Design
Mythological Design
Games
Design
Discovery Over Instruction
Games
Design
Unencumbered Experience
Games
Design
Games Synergy
Games
Design
Never-Ending
Games
Design
High Integrity
Games
Design
Challenge and Achievement
Games
Design
Fairness through Familiarity
Games
Design
Reasonable Difficulty
Games
Design
Adventure of the Unknown
Games
Design
The Making of Diablo
1995
-
1997
Games
Development
The Making of Diablo II
1997
-
2000
Games
Development
The Making of Demon's Souls
2005
-
2008
Games
Development
The Making of Dark Souls
2009
-
2011
Games
Development
The Making of Dark Souls II
2011
-
2014
Games
Development
The Making of Bloodborne
2012
-
2015
Games
Development
The Making of Dark Souls III
2013
-
2016
Games
Development
The Making of Sekiro
2015
-
2018
Games
Development
The Making of Elden Ring
2017
-
2020
Games
Development
The Making of Ghost of Tsushima
2017
-
2020
Games
Development